Well i feel like my creative process is in conflict with my workflow... i was wondering how do you guys approach rendering your tracks...
Sometimes i wait until the end of my production process but then having all this midi synths automated with lots of fx make my cpu run slow.
The thing is i don't have a bouncing stage in my current workflow because i fear it will limit my project's flexibility but then i remember many peers out there produce just recording synths and drum machines and then arrange the loops, makes me wonder.
So any light you could throw in here will be appreciated.
Andy.
To bounce or not to bounce...
- kristofason
- mnml maxi
- Posts: 932
- Joined: Sun Jan 13, 2008 6:18 pm
I always get stuck at this! I think 'well i might want to automate that later'
Subs and other stuff that run through the track relatively constant i bounce, sometimes hat loops too. I try to bounce stuff dry and put effects on inserts/sends on the bounced audio rather than thru the instrument.
U can always freeze certain tracks to save cpu untill you know whats happening / being automated etc.
Subs and other stuff that run through the track relatively constant i bounce, sometimes hat loops too. I try to bounce stuff dry and put effects on inserts/sends on the bounced audio rather than thru the instrument.
U can always freeze certain tracks to save cpu untill you know whats happening / being automated etc.
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- mnml maxi
- Posts: 2556
- Joined: Wed Apr 19, 2006 1:38 am
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Im always thinking, what will have a main roll and what wont in the project.
Drums for exemple, never get rendered until im at least helf way of not finish with the project (i do a lot of fine tune in my drums lately).
If you use a sub bass, you wont be automating that. but i always keep a backup in case i wanna go back.
I actually found that when i decide that i dont like a loop that i already bounced, i just start plugin noodeling.
echo with feedback->gate->pitched delay short feedback->saturation->eq->compress,
only with the first two you already got a brand new loop. audio can be lot of fun.
Drums for exemple, never get rendered until im at least helf way of not finish with the project (i do a lot of fine tune in my drums lately).
If you use a sub bass, you wont be automating that. but i always keep a backup in case i wanna go back.
I actually found that when i decide that i dont like a loop that i already bounced, i just start plugin noodeling.
echo with feedback->gate->pitched delay short feedback->saturation->eq->compress,
only with the first two you already got a brand new loop. audio can be lot of fun.